using System; namespace Server.Items { public class Vase : Item { [Constructable] public Vase() : base(0xB46) { this.Weight = 1.0; } public Vase(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class LargeVase : Item { [Constructable] public LargeVase() : base(0xB45) { this.Weight = 1.0; } public LargeVase(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SmallUrn : Item { [Constructable] public SmallUrn() : base(0x241C) { this.Weight = 1.0; } public SmallUrn(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }