using System; namespace Server.Items { public class ValentinesTable : Item { public override int LabelNumber { get { return 1098492; } } // table [Constructable] public ValentinesTable() : base(0xA004) { Weight = 10.0; LootType = LootType.Blessed; } public override void OnDoubleClick(Mobile m) { if (ItemID == 0xA004) ItemID = 0xA005; else ItemID = 0xA004; } public ValentinesTable(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0xA05C, 0xA05D, 0xA05E, 0xA05F)] public class ValentinesChair : Item { public override int LabelNumber { get { return 1098456; } } // chair [Constructable] public ValentinesChair() : base(0xA05C) { Weight = 20.0; LootType = LootType.Blessed; } public ValentinesChair(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }