using System; namespace Server.Items { public class SecretShadowWallNS : BaseSliding { [Constructable] public SecretShadowWallNS() : base(0x363A, 0x3619) { this.Name = "secret door"; } public SecretShadowWallNS(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SecretDungeonWallNS : BaseSliding { [Constructable] public SecretDungeonWallNS() : base(0x0242, 0x0244) { this.Name = "secret door"; } public SecretDungeonWallNS(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SecretStoneWallNS : BaseSliding { [Constructable] public SecretStoneWallNS() : base(0x3C9, 0x3CA) { this.Name = "secret door"; this.Hue = 744; } public SecretStoneWallNS(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }