using System; namespace Server.Items { [FlipableAttribute(0x155E, 0x155F, 0x155C, 0x155D)] public class DecorativeBowWest : Item { [Constructable] public DecorativeBowWest() : base(Utility.Random(0x155E, 2)) { this.Movable = false; } public DecorativeBowWest(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x155C, 0x155D, 0x155E, 0x155F)] public class DecorativeBowNorth : Item { [Constructable] public DecorativeBowNorth() : base(Utility.Random(0x155C, 2)) { this.Movable = false; } public DecorativeBowNorth(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x1560, 0x1561, 0x1562, 0x1563)] public class DecorativeAxeNorth : Item { [Constructable] public DecorativeAxeNorth() : base(Utility.Random(0x1560, 2)) { this.Movable = false; } public DecorativeAxeNorth(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x1562, 0x1563, 0x1560, 0x1561)] public class DecorativeAxeWest : Item { [Constructable] public DecorativeAxeWest() : base(Utility.Random(0x1562, 2)) { this.Movable = false; } public DecorativeAxeWest(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class DecorativeSwordNorth : Item { private InternalItem m_Item; [Constructable] public DecorativeSwordNorth() : base(0x1565) { this.Movable = false; this.m_Item = new InternalItem(this); } public DecorativeSwordNorth(Serial serial) : base(serial) { } public override void OnLocationChange(Point3D oldLocation) { if (this.m_Item != null) this.m_Item.Location = new Point3D(this.X - 1, this.Y, this.Z); } public override void OnMapChange() { if (this.m_Item != null) this.m_Item.Map = this.Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if (this.m_Item != null) this.m_Item.Delete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write(this.m_Item); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); this.m_Item = reader.ReadItem() as InternalItem; } private class InternalItem : Item { private DecorativeSwordNorth m_Item; public InternalItem(DecorativeSwordNorth item) : base(0x1564) { this.Movable = true; this.m_Item = item; } public InternalItem(Serial serial) : base(serial) { } public override void OnLocationChange(Point3D oldLocation) { if (this.m_Item != null) this.m_Item.Location = new Point3D(this.X + 1, this.Y, this.Z); } public override void OnMapChange() { if (this.m_Item != null) this.m_Item.Map = this.Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if (this.m_Item != null) this.m_Item.Delete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write(this.m_Item); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); this.m_Item = reader.ReadItem() as DecorativeSwordNorth; } } } public class DecorativeSwordWest : Item { private InternalItem m_Item; [Constructable] public DecorativeSwordWest() : base(0x1566) { this.Movable = false; this.m_Item = new InternalItem(this); } public DecorativeSwordWest(Serial serial) : base(serial) { } public override void OnLocationChange(Point3D oldLocation) { if (this.m_Item != null) this.m_Item.Location = new Point3D(this.X , this.Y - 1 , this.Z); } public override void OnMapChange() { if (this.m_Item != null) this.m_Item.Map = this.Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if (this.m_Item != null) this.m_Item.Delete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write(this.m_Item); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); this.m_Item = reader.ReadItem() as InternalItem; } private class InternalItem : Item { private DecorativeSwordWest m_Item; public InternalItem(DecorativeSwordWest item) : base(0x1567) { this.Movable = true; this.m_Item = item; } public InternalItem(Serial serial) : base(serial) { } public override void OnLocationChange(Point3D oldLocation) { if (this.m_Item != null) this.m_Item.Location = new Point3D(this.X , this.Y + 1, this.Z); } public override void OnMapChange() { if (this.m_Item != null) this.m_Item.Map = this.Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if (this.m_Item != null) this.m_Item.Delete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write(this.m_Item); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); this.m_Item = reader.ReadItem() as DecorativeSwordWest; } } } public class DecorativeDAxeNorth : Item { private InternalItem m_Item; [Constructable] public DecorativeDAxeNorth() : base(0x1569) { this.Movable = false; this.m_Item = new InternalItem(this); } public DecorativeDAxeNorth(Serial serial) : base(serial) { } public override void OnLocationChange(Point3D oldLocation) { if (this.m_Item != null) this.m_Item.Location = new Point3D(this.X - 1, this.Y, this.Z); } public override void OnMapChange() { if (this.m_Item != null) this.m_Item.Map = this.Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if (this.m_Item != null) this.m_Item.Delete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write(this.m_Item); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); this.m_Item = reader.ReadItem() as InternalItem; } private class InternalItem : Item { private DecorativeDAxeNorth m_Item; public InternalItem(DecorativeDAxeNorth item) : base(0x1568) { this.Movable = true; this.m_Item = item; } public InternalItem(Serial serial) : base(serial) { } public override void OnLocationChange(Point3D oldLocation) { if (this.m_Item != null) this.m_Item.Location = new Point3D(this.X + 1, this.Y, this.Z); } public override void OnMapChange() { if (this.m_Item != null) this.m_Item.Map = this.Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if (this.m_Item != null) this.m_Item.Delete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write(this.m_Item); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); this.m_Item = reader.ReadItem() as DecorativeDAxeNorth; } } } public class DecorativeDAxeWest : Item { private InternalItem m_Item; [Constructable] public DecorativeDAxeWest() : base(0x156A) { this.Movable = false; this.m_Item = new InternalItem(this); } public DecorativeDAxeWest(Serial serial) : base(serial) { } public override void OnLocationChange(Point3D oldLocation) { if (this.m_Item != null) this.m_Item.Location = new Point3D(this.X , this.Y - 1 , this.Z); } public override void OnMapChange() { if (this.m_Item != null) this.m_Item.Map = this.Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if (this.m_Item != null) this.m_Item.Delete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write(this.m_Item); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); this.m_Item = reader.ReadItem() as InternalItem; } private class InternalItem : Item { private DecorativeDAxeWest m_Item; public InternalItem(DecorativeDAxeWest item) : base(0x156B) { this.Movable = true; this.m_Item = item; } public InternalItem(Serial serial) : base(serial) { } public override void OnLocationChange(Point3D oldLocation) { if (this.m_Item != null) this.m_Item.Location = new Point3D(this.X , this.Y + 1, this.Z); } public override void OnMapChange() { if (this.m_Item != null) this.m_Item.Map = this.Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if (this.m_Item != null) this.m_Item.Delete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write(this.m_Item); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); this.m_Item = reader.ReadItem() as DecorativeDAxeWest; } } } }