using System; namespace Server.Items { [Flipable(0xA489, 0xA48A)] public class CowPie : Item { public override int LabelNumber { get { return 1126237; } } // cow pie [Constructable] public CowPie() : base(0xA4E5) { Weight = 1; LootType = LootType.Blessed; } public override void OnMovement(Mobile m, Point3D oldLocation) { if (IsLockedDown && (!m.Hidden || m.IsPlayer()) && Utility.InRange(m.Location, Location, 2) && !Utility.InRange(oldLocation, Location, 2)) { Effects.PlaySound(Location, Map, 1064); } base.OnMovement(m, oldLocation); } public CowPie(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }