using System; namespace Server.Items { public class CandleSkull : BaseLight { [Constructable] public CandleSkull() : base(0x1853) { if (Burnout) this.Duration = TimeSpan.FromMinutes(25); else this.Duration = TimeSpan.Zero; this.Burning = false; this.Light = LightType.Circle150; this.Weight = 5.0; } public CandleSkull(Serial serial) : base(serial) { } public override int LitItemID { get { if (this.ItemID == 0x1583 || this.ItemID == 0x1854) return 0x1854; return 0x1858; } } public override int UnlitItemID { get { if (this.ItemID == 0x1853 || this.ItemID == 0x1584) return 0x1853; return 0x1857; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }