using System; namespace Server.Items { public class AcidWall : BaseWall { [Constructable] public AcidWall() : base(969) { Hue = 1828; } public AcidWall(Serial serial) : base(serial) { } public override void OnDoubleClick(Mobile from) { if (from.InRange(this.GetWorldLocation(), 1)) { from.SendLocalizedMessage(1111659); // You try to examine the strange wall but the vines get in your way. } else if (!from.InRange(this.GetWorldLocation(), 1)) { from.SendLocalizedMessage(1019045); // I can't reach that. } base.OnDoubleClick(from); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }