using System; namespace Server.Items { [Furniture] [Flipable(0x9AA, 0xE7D)] public class BoxOfShadowItems : BaseContainer { public override int LabelNumber { get { return 1076713; } } // A Box of Shadow Items public override int DefaultGumpID { get { return 0x43; } } [Constructable] public BoxOfShadowItems() : base(0x9AA) { Weight = 4.0; Hue = 1902; DropItem(new FireDemonStatueDeed()); DropItem(new GlobeOfSosariaDeed()); DropItem(new ObsidianPillarDeed()); DropItem(new ObsidianRockDeed()); DropItem(new ShadowAltarDeed()); DropItem(new ShadowBannerDeed()); DropItem(new ShadowFirePitDeed()); DropItem(new ShadowPillarDeed()); DropItem(new SpikeColumnDeed()); DropItem(new SpikePostDeed()); } public BoxOfShadowItems(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }