using System; using System.Collections; using Server.Engines.Quests; using Server.Mobiles; namespace Server.Items { [TypeAlias("Server.Items.ScrollofAlacrity")] public class ScrollOfAlacrity : SpecialScroll { public override int LabelNumber { get { return 1078604; } }// Scroll of Alacrity public override int Message { get { return 1078602; } }/*Using a Scroll of Transcendence for a given skill will permanently increase your current *level in that skill by the amount of points displayed on the scroll. *As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/ public override string DefaultTitle { get { return String.Format("Scroll of Alacrity:"); } } public ScrollOfAlacrity() : this(SkillName.Alchemy) { } [Constructable] public ScrollOfAlacrity(SkillName skill) : base(skill, 0.0) { ItemID = 0x14EF; Hue = 1195; } public ScrollOfAlacrity(Serial serial) : base(serial) { } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1071345, "{0} 15 Minutes", GetName()); // Skill: ~1_val~ } public override bool CanUse(Mobile from) { if (!base.CanUse(from)) return false; PlayerMobile pm = from as PlayerMobile; if (pm == null) return false; for (int i = pm.Quests.Count - 1; i >= 0; i--) { BaseQuest quest = pm.Quests[i]; for (int j = quest.Objectives.Count - 1; j >= 0; j--) { BaseObjective objective = quest.Objectives[j]; if (objective is ApprenticeObjective) { from.SendMessage("You are already under the effect of an enhanced skillgain quest."); return false; } } } if (pm.AcceleratedStart > DateTime.UtcNow) { from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll. return false; } return true; } public override void Use(Mobile from) { if (!CanUse(from)) return; PlayerMobile pm = from as PlayerMobile; if (pm == null) return; double tskill = from.Skills[Skill].Base; double tcap = from.Skills[Skill].Cap; if (tskill >= tcap || from.Skills[Skill].Lock != SkillLock.Up) { from.SendLocalizedMessage(1094935); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu. *If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/ return; } from.SendLocalizedMessage(1077956); // You are infused with intense energy. You are under the effects of an accelerated skillgain scroll. Effects.PlaySound(from.Location, from.Map, 0x1E9); Effects.SendTargetParticles(from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100); pm.AcceleratedStart = DateTime.UtcNow + TimeSpan.FromMinutes(15); Timer t = (Timer)m_Table[from]; m_Table[from] = Timer.DelayCall(TimeSpan.FromMinutes(15), new TimerStateCallback(Expire_Callback), from); pm.AcceleratedSkill = Skill; BuffInfo.AddBuff(pm, new BuffInfo(BuffIcon.ArcaneEmpowerment, 1078511, 1078512, TimeSpan.FromMinutes(15), pm, GetName(), true)); Delete(); } private static readonly Hashtable m_Table = new Hashtable(); private static void Expire_Callback(object state) { AlacrityEnd((Mobile)state); } public static bool AlacrityEnd(Mobile m) { m_Table.Remove(m); m.PlaySound(0x1F8); BuffInfo.RemoveBuff(m, BuffIcon.ArcaneEmpowerment); m.SendLocalizedMessage(1077957);// The intense energy dissipates. You are no longer under the effects of an accelerated skillgain scroll. return true; } public static ScrollOfAlacrity CreateRandom() { return new ScrollOfAlacrity((SkillName)SkillInfo.Table[Utility.Random(SkillInfo.Table.Length)].SkillID); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = (InheritsItem ? 0 : reader.ReadInt()); //Required for SpecialScroll insertion } } }