using System; using System.Collections; using System.Collections.Generic; using Server.Network; using Server.Spells; using Server.Targeting; namespace Server.Items { public class FearEssence : BasePotion { public override int LabelNumber { get { return 1115744; } } // fear essence public virtual int Radius { get { return 20; } } public override bool RequireFreeHand { get { return false; } } [Constructable] public FearEssence() : base(0xF0D, PotionEffect.FearEssence) { Hue = 5; Weight = 2.0; } public FearEssence(Serial serial) : base(serial) { } public override void Drink(Mobile from) { if (Core.AOS && (from.Paralyzed || from.Frozen || (from.Spell != null && from.Spell.IsCasting))) { from.SendLocalizedMessage(1062725); // You can not use that potion while paralyzed. return; } int delay = GetDelay(from); if (delay > 0) { from.SendLocalizedMessage(1072529, string.Format("{0}\t{1}", delay, delay > 1 ? "seconds." : "second.")); // You cannot use that for another ~1_NUM~ ~2_TIMEUNITS~ return; } ThrowTarget targ = from.Target as ThrowTarget; if (targ != null && targ.Potion == this) return; from.RevealingAction(); if (!m_Users.Contains(from)) m_Users.Add(from); from.Target = new ThrowTarget(this); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } private List m_Users = new List(); public void Explode_Callback(object state) { object[] states = (object[])state; Explode((Mobile)states[0], (Point3D)states[1], (Map)states[2]); } public virtual void Explode(Mobile from, Point3D loc, Map map) { if (Deleted || map == null) return; Consume(); // Check if any other players are using this potion for (int i = 0; i < m_Users.Count; i++) { ThrowTarget targ = m_Users[i].Target as ThrowTarget; if (targ != null && targ.Potion == this) Target.Cancel(from); } Timer.DelayCall(TimeSpan.FromSeconds(1), new TimerStateCallback(TarEffect), new object[] { loc, map }); IPooledEnumerable eable = map.GetMobilesInRange(loc, Radius); foreach (Mobile mobile in eable) { if (mobile != from && from.CanBeHarmful(mobile, false)) { double chance = (double)(((4 * mobile.Skills[SkillName.MagicResist].Value) + 150) / 700); if (chance < Utility.RandomDouble()) { mobile.SendLocalizedMessage(1115815); // You resist the effects of the Fear Essence. } else { Point3D p = mobile.Location; Effects.SendPacket(p, mobile.Map, new ParticleEffect(EffectType.FixedFrom, Serial, Serial.Zero, 0x376A, p, p, 9, 32, false, false, 0, 0, 0, 5039, 1, Serial.Zero, 254, 0)); mobile.Damage(0, from); mobile.Paralyze(TimeSpan.FromSeconds(3)); from.DoHarmful(mobile); } } } eable.Free(); } #region Effects public virtual void TarEffect(object state) { object[] states = (object[])state; Point3D p = (Point3D)states[0]; Map map = (Map)states[1]; Effects.PlaySound((Point3D)states[0], (Map)states[1], 1619); for (int x = -4; x <= 4; x++) { for (int y = -1; y <= 1; y++) { Effects.SendPacket(p, map, new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, 0x3E03, p, new Point3D(p.X + x, p.Y + y, p.Z), 0, 0, false, false, 5, 0)); } } } #endregion #region Delay private static Hashtable m_Delay = new Hashtable(); public static void AddDelay(Mobile m) { Timer timer = m_Delay[m] as Timer; if (timer != null) timer.Stop(); m_Delay[m] = Timer.DelayCall(TimeSpan.FromSeconds(60), new TimerStateCallback(EndDelay_Callback), m); } public static int GetDelay(Mobile m) { Timer timer = m_Delay[m] as Timer; if (timer != null && timer.Next > DateTime.UtcNow) return (int)(timer.Next - DateTime.UtcNow).TotalSeconds; return 0; } private static void EndDelay_Callback(object obj) { if (obj is Mobile) EndDelay((Mobile)obj); } public static void EndDelay(Mobile m) { Timer timer = m_Delay[m] as Timer; if (timer != null) { timer.Stop(); m_Delay.Remove(m); } } #endregion private class ThrowTarget : Target { public FearEssence Potion { get; } public ThrowTarget(FearEssence potion) : base(12, true, TargetFlags.Harmful) { Potion = potion; } protected override void OnTarget(Mobile from, object targeted) { if (Potion.Deleted || Potion.Map == Map.Internal) return; IPoint3D p = targeted as IPoint3D; if (p == null || from.Map == null) return; // Add delay AddDelay(from); SpellHelper.GetSurfaceTop(ref p); from.RevealingAction(); IEntity to; if (p is Mobile) to = (Mobile)p; else to = new Entity(Serial.Zero, new Point3D(p), from.Map); Effects.SendMovingEffect(from, to, Potion.ItemID, 7, 0, false, false, Potion.Hue, 0); Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback(Potion.Explode_Callback), new object[] { from, new Point3D(p), from.Map }); } } } }