using System; namespace Server.Items { public class AnimatedWeaponScroll : SpellScroll { [Constructable] public AnimatedWeaponScroll() : this(1) { } [Constructable] public AnimatedWeaponScroll(int amount) : base(683, 0x2DA4, amount) { } public AnimatedWeaponScroll(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }