using System; namespace Server.Items { public class StoneSlithClaw : Cyclone { public override bool IsArtifact { get { return true; } } [Constructable] public StoneSlithClaw() { Hue = 1150; WeaponAttributes.HitHarm = 40; Slayer = SlayerName.DaemonDismissal; WeaponAttributes.HitLowerDefend = 40; Attributes.WeaponSpeed = 25; Attributes.WeaponDamage = 45; } public StoneSlithClaw(Serial serial) : base(serial) { } public override int LabelNumber { get{return 1112393;} }// Stone Slith Claw public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }