using System; namespace Server.Items { public class StandardOfChaosG : DualPointedSpear { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113522; } } // Standard of Chaos [Constructable] public StandardOfChaosG() { Hue = 2209; WeaponAttributes.HitHarm = 30; WeaponAttributes.HitFireball = 20; WeaponAttributes.HitLightning = 10; WeaponAttributes.HitLowerDefend = 40; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = -40; Attributes.CastSpeed = 1; AosElementDamages.Chaos = 100; } public StandardOfChaosG(Serial serial) : base(serial) { } //TODO: DoubleBladedSpear public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }