using System; namespace Server.Items { public class ShaminoCrossbow : RepeatingCrossbow { public override bool IsArtifact { get { return true; } } [Constructable] public ShaminoCrossbow() { Hue = 0x504; LootType = LootType.Blessed; Attributes.AttackChance = 15; Attributes.WeaponDamage = 40; WeaponAttributes.SelfRepair = 10; WeaponAttributes.LowerStatReq = 100; } public ShaminoCrossbow(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1062915; } }// Shamino’s Best Crossbow public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }