using System; namespace Server.Items { public class SapphireMace : DiamondMace { public override bool IsArtifact { get { return true; } } [Constructable] public SapphireMace() { WeaponAttributes.ResistEnergyBonus = 5; } public SapphireMace(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073531; } }// sapphire mace public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }