using System; namespace Server.Items { public class RaedsGlory : WarCleaver { public override bool IsArtifact { get { return true; } } [Constructable] public RaedsGlory() { Hue = 0x1E6; Attributes.BonusMana = 8; Attributes.SpellChanneling = 1; Attributes.WeaponSpeed = 20; WeaponAttributes.HitLeechHits = 40; } public RaedsGlory(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075036; } }// Raed's Glory public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }