using System; namespace Server.Items { public class NoxRangersHeavyCrossbow : HeavyCrossbow { public override bool IsArtifact { get { return true; } } [Constructable] public NoxRangersHeavyCrossbow() { Hue = 0x58C; WeaponAttributes.HitLeechStam = 40; Attributes.SpellChanneling = 1; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 20; WeaponAttributes.ResistPoisonBonus = 10; } public NoxRangersHeavyCrossbow(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1063485; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { pois = 50; phys = 50; fire = cold = nrgy = chaos = direct = 0; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }