using System; namespace Server.Items { public class BlackthornsKryss : Kryss { public override bool IsArtifact { get { return true; } } [Constructable] public BlackthornsKryss() : base() { Hue = 0x5E5; Slayer = SlayerGroup.RandomSuperSlayerAOS(); Attributes.WeaponSpeed = 25; Attributes.WeaponDamage = 50; WeaponAttributes.UseBestSkill = 1; WeaponAttributes.HitLeechHits = 22; } public BlackthornsKryss(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073260; } }// Blackthorn's Kryss - Museum of Vesper Replica public override int InitMinHits { get { return 80; } } public override int InitMaxHits { get { return 80; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SwordOfJustice : VikingSword { public override bool IsArtifact { get { return true; } } [Constructable] public SwordOfJustice() : base() { Hue = 0x47E; Slayer = SlayerGroup.RandomSuperSlayerAOS(); Attributes.SpellChanneling = 1; Attributes.CastSpeed = -1; Attributes.WeaponDamage = 50; Attributes.Luck = 100; WeaponAttributes.UseBestSkill = 1; WeaponAttributes.HitLowerAttack = 60; } public SwordOfJustice(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073261; } }// Sword of Justice - Museum of Vesper Replica public override int InitMinHits { get { return 80; } } public override int InitMaxHits { get { return 80; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class GeoffreysAxe : ExecutionersAxe { public override bool IsArtifact { get { return true; } } [Constructable] public GeoffreysAxe() : base() { Hue = 0x21; Slayer = SlayerGroup.RandomSuperSlayerAOS(); Attributes.BonusStr = 10; Attributes.AttackChance = 15; Attributes.WeaponDamage = 40; Attributes.Luck = 150; WeaponAttributes.ResistFireBonus = 10; WeaponAttributes.UseBestSkill = 1; WeaponAttributes.HitLowerAttack = 60; } public GeoffreysAxe(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073263; } }// Geoffrey's Axe - Museum of Vesper Replica public override int InitMinHits { get { return 80; } } public override int InitMaxHits { get { return 80; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }