using System; namespace Server.Items { public class MischiefMaker : MagicalShortbow { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1072910; } }// Mischief Maker [Constructable] public MischiefMaker() : base() { Hue = 0x8AB; Balanced = true; Slayer = SlayerName.Silver; Attributes.WeaponSpeed = 35; Attributes.WeaponDamage = 45; } public MischiefMaker(Serial serial) : base(serial) { } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { pois = fire = phys = nrgy = chaos = direct = 0; cold = 100; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }