using System; namespace Server.Items { public class GiantSteps : GargishStoneLegs { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113537; } } // Giant Steps [Constructable] public GiantSteps() : base() { Hue = 656; Attributes.BonusStr = 5; Attributes.BonusDex = 5; Attributes.BonusHits = 5; Attributes.RegenHits = 2; Attributes.WeaponDamage = 10; } public GiantSteps(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 18; } } public override int BaseFireResistance { get { return 16; } } public override int BaseColdResistance { get { return 4; } } public override int BasePoisonResistance { get { return 8; } } public override int BaseEnergyResistance { get { return 12; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }