using System; namespace Server.Items { public class FleshRipper : AssassinSpike { public override bool IsArtifact { get { return true; } } [Constructable] public FleshRipper() { Hue = 0x341; SkillBonuses.SetValues(0, SkillName.Anatomy, 10.0); Attributes.BonusStr = 5; Attributes.AttackChance = 15; Attributes.WeaponSpeed = 40; WeaponAttributes.UseBestSkill = 1; Slayer3 = TalismanSlayerName.Mage; } public FleshRipper(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075045; } }// Flesh Ripper public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }