using System; namespace Server.Items { public class Equivocation : GnarledStaff { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1154473; } } // Equivocation [Constructable] public Equivocation() { Attributes.BalancedWeapon = 1; Slayer2 = BaseRunicTool.GetRandomSlayer(); Attributes.AttackChance = 10; Attributes.RegenHits = 6; Attributes.Brittle = 1; Attributes.WeaponSpeed = 35; Attributes.WeaponDamage = 50; WeaponAttributes.HitCurse = 15; Hue = 1365; } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { phys = pois = 50; cold = nrgy = chaos = direct = fire = 0; } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public Equivocation(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class GargishEquivocation : GargishGnarledStaff { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1154473; } } // Equivocation [Constructable] public GargishEquivocation() { Attributes.BalancedWeapon = 1; Slayer2 = BaseRunicTool.GetRandomSlayer(); Attributes.AttackChance = 10; Attributes.RegenHits = 6; Attributes.Brittle = 1; Attributes.WeaponSpeed = 35; Attributes.WeaponDamage = 50; WeaponAttributes.HitCurse = 15; Hue = 1365; } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { phys = pois = 50; cold = nrgy = chaos = direct = fire = 0; } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public GargishEquivocation(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }