using System; namespace Server.Items { public class DiseasedMachete : ElvenMachete { public override bool IsArtifact { get { return true; } } [Constructable] public DiseasedMachete() { WeaponAttributes.HitPoisonArea = 25; } public DiseasedMachete(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073536; } }// Diseased Machete public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }