using System; namespace Server.Items { public class ChurchillsWarMace : WarMace { public override bool IsArtifact { get { return true; } } [Constructable] public ChurchillsWarMace() { LootType = LootType.Blessed; Attributes.AttackChance = 5; Attributes.WeaponSpeed = 10; Attributes.WeaponDamage = 25; WeaponAttributes.LowerStatReq = 70; } public ChurchillsWarMace(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1078062; } }// Churchill's War Mace public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }