using System; namespace Server.Items { public class ChannelersDefender : GlassSword { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113518; } } // Channeler's Defender [Constructable] public ChannelersDefender() { Hue = 95; Attributes.DefendChance = 10; Attributes.AttackChance = 5; Attributes.LowerManaCost = 5; Attributes.WeaponSpeed = 20; Attributes.CastRecovery = 1; Attributes.SpellChanneling = 1; WeaponAttributes.HitLowerAttack = 60; AosElementDamages.Energy = 100; } public ChannelersDefender(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }