using System; namespace Server.Items { public class CavortingClub : Club { public override bool IsArtifact { get { return true; } } [Constructable] public CavortingClub() { Hue = 0x593; WeaponAttributes.SelfRepair = 3; Attributes.WeaponSpeed = 25; Attributes.WeaponDamage = 35; WeaponAttributes.ResistFireBonus = 8; WeaponAttributes.ResistColdBonus = 8; WeaponAttributes.ResistPoisonBonus = 8; WeaponAttributes.ResistEnergyBonus = 8; } public CavortingClub(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1063472; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }