using System; namespace Server.Items { public class BreastplateOfTheBerserker : GargishPlateChest { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113539; } } // Breastplate of the Berserker [Constructable] public BreastplateOfTheBerserker() { Hue = 1172; Attributes.WeaponSpeed = 10; Attributes.WeaponDamage = 15; Attributes.LowerManaCost = 4; Attributes.BonusHits = 5; Attributes.RegenStam = 3; } public BreastplateOfTheBerserker(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 18; } } public override int BaseFireResistance { get { return 16; } } public override int BaseColdResistance { get { return 5; } } public override int BasePoisonResistance { get { return 11; } } public override int BaseEnergyResistance { get { return 5; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }