using System; namespace Server.Items { public class Boomstick : WildStaff { public override bool IsArtifact { get { return true; } } [Constructable] public Boomstick() : base() { Hue = 0x25; Attributes.SpellChanneling = 1; Attributes.RegenMana = 3; Attributes.CastSpeed = 1; Attributes.LowerRegCost = 20; } public Boomstick(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075032; } }// Boomstick public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { phys = fire = cold = pois = nrgy = direct = 0; chaos = 100; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }