using System; namespace Server.Items { [FlipableAttribute(0xF47, 0xF48)] public class AxeOfAbandon : BattleAxe { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113863; } } // Axe of Abandon [Constructable] public AxeOfAbandon() { Hue = 556; WeaponAttributes.HitLowerDefend = 40; WeaponAttributes.BattleLust = 1; Attributes.AttackChance = 15; Attributes.DefendChance = 10; Attributes.CastSpeed = 1; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 50; } public AxeOfAbandon(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }