using System; namespace Server.Items { public class OssianGrimoire : NecromancerSpellbook { public override int LabelNumber { get { return 1078148; } }// Ossian Grimoire public override bool IsArtifact { get { return true; } } [Constructable] public OssianGrimoire() { LootType = LootType.Blessed; SkillBonuses.SetValues(0, SkillName.Necromancy, 10.0); Attributes.RegenMana = 1; Attributes.CastSpeed = 1; Attributes.IncreasedKarmaLoss = 5; } public OssianGrimoire(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(1); //version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); if (version == 0) Attributes.IncreasedKarmaLoss = 5; } } }