using System; namespace Server.Items { public class Venom : GoldBracelet { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1114783; } } // Venom [Constructable] public Venom() { Hue = 1371; Attributes.CastRecovery = 1; Attributes.CastSpeed = 2; Attributes.SpellDamage = 10; Resistances.Poison = 20; } public Venom(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }