using System; namespace Server.Items { public class TorcOfTheGuardians : GoldNecklace { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113721; } } // Torc of the Guardians [Constructable] public TorcOfTheGuardians() { Hue = 1837; Attributes.BonusInt = 5; Attributes.BonusStr = 5; Attributes.BonusDex = 5; Attributes.RegenStam = 2; Attributes.RegenMana = 2; Attributes.LowerManaCost = 5; Resistances.Physical = 5; Resistances.Fire = 5; Resistances.Cold = 5; Resistances.Poison = 5; Resistances.Energy = 5; } public TorcOfTheGuardians(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }