using System; namespace Server.Items { public class TokenOfHolyFavor : GoldBracelet { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113652; } } // Token of Holy Favor [Constructable] public TokenOfHolyFavor() { Hue = 96; Attributes.BonusHits = 5; Attributes.CastRecovery = 2; Attributes.CastSpeed = 1; Attributes.DefendChance = 10; Attributes.AttackChance = 10; Attributes.SpellDamage = 4; Resistances.Cold = 5; Resistances.Poison = 5; } public TokenOfHolyFavor(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }