using System; namespace Server.Items { public class RingOfTheVile : GoldRing { public override bool IsArtifact { get { return true; } } [Constructable] public RingOfTheVile() { Hue = 0x4F7; Attributes.BonusDex = 8; Attributes.RegenStam = 6; Attributes.AttackChance = 15; Resistances.Poison = 20; } public RingOfTheVile(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061102; } }// Ring of the Vile public override int ArtifactRarity { get { return 11; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }