using System; namespace Server.Items { public class PendantOfTheMagi : GoldNecklace { public override bool IsArtifact { get { return true; } } [Constructable] public PendantOfTheMagi() { Hue = 0x48D; Attributes.BonusInt = 10; Attributes.RegenMana = 3; Attributes.SpellDamage = 5; Attributes.LowerManaCost = 10; Attributes.LowerRegCost = 30; } public PendantOfTheMagi(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1072937; } }// Pendant of the Magi public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }