using System; namespace Server.Items { public class ObsidianEarrings : GargishEarrings { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113820; } } // Obsidian Earrings public override int BasePhysicalResistance { get { return 4; } } public override int BaseFireResistance { get { return 10; } } public override int BaseColdResistance { get { return 10; } } public override int BasePoisonResistance { get { return 3; } } public override int BaseEnergyResistance { get { return 13; } } [Constructable] public ObsidianEarrings() { Attributes.BonusMana = 8; Attributes.RegenMana = 2; Attributes.RegenStam = 2; Attributes.SpellDamage = 8; AbsorptionAttributes.CastingFocus = 4; } public ObsidianEarrings(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override bool CanBeWornByGargoyles { get { return true; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }