using System; namespace Server.Items { public class DragonJadeEarrings : GargishEarrings { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113720; } } // Dragon Jade Earrings public override int BasePhysicalResistance { get { return 9; } } public override int BaseFireResistance { get { return 16; } } public override int BaseColdResistance { get { return 5; } } public override int BasePoisonResistance { get { return 13; } } public override int BaseEnergyResistance { get { return 3; } } [Constructable] public DragonJadeEarrings() { Hue = 2129; Attributes.BonusDex = 5; Attributes.BonusStr = 5; Attributes.RegenHits = 2; Attributes.RegenStam = 3; Attributes.LowerManaCost = 5; AbsorptionAttributes.EaterFire = 10; } public DragonJadeEarrings(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override bool CanBeWornByGargoyles { get { return true; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }