using System; namespace Server.Items { public class CrystallineRing : GoldRing { public override int LabelNumber { get { return 1075096; } } // Crystalline Ring public override bool IsArtifact { get { return true; } } [Constructable] public CrystallineRing() { Hue = 0x480; Attributes.RegenHits = 5; Attributes.RegenMana = 3; Attributes.SpellDamage = 20; SkillBonuses.SetValues(0, SkillName.Magery, 20.0); SkillBonuses.SetValues(1, SkillName.Focus, 20.0); } public CrystallineRing(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }