using System; namespace Server.Items { public class BurningAmber : GoldRing { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1114790; } } // Burning Amber [Constructable] public BurningAmber() { Hue = 1174; Attributes.CastRecovery = 3; Attributes.RegenMana = 2; Attributes.BonusDex = 5; Resistances.Fire = 20; } public BurningAmber(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }