using System; namespace Server.Items { public class AlchemistsBauble : GoldBracelet { public override bool IsArtifact { get { return true; } } [Constructable] public AlchemistsBauble() { Hue = 0x290; SkillBonuses.SetValues(0, SkillName.Magery, 10.0); Attributes.EnhancePotions = 30; Attributes.LowerRegCost = 20; Resistances.Poison = 10; } public AlchemistsBauble(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1070638; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }