using System; namespace Server.Items { public class TheScholarsHalo : Bandana { public override int LabelNumber { get { return 1157354; } } // the scholar's halo public override bool IsArtifact { get { return true; } } [Constructable] public TheScholarsHalo() { Attributes.BonusMana = 15; Attributes.RegenMana = 2; Attributes.SpellDamage = 15; Attributes.CastSpeed = 1; Attributes.LowerManaCost = 10; } public TheScholarsHalo(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 15; } } public override int BaseFireResistance { get { return 15; } } public override int BaseColdResistance { get { return 15; } } public override int BasePoisonResistance { get { return 15; } } public override int BaseEnergyResistance { get { return 15; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }