using System; namespace Server.Items { [Flipable(0x1F03, 0x1F04)] public class ShroudOfTheCondemned : BaseOuterTorso { public override bool IsArtifact { get { return true; } } public override bool CanBeWornByGargoyles { get { return true; } } public override int LabelNumber { get { return 1113703; } } // Shroud of the Condemned [Constructable] public ShroudOfTheCondemned() : base(0x1F04, 0xD6) { Hue = 2075; Attributes.BonusHits = 3; Attributes.BonusInt = 5; } public ShroudOfTheCondemned(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }