using System; using Server.Misc; namespace Server.Items { [FlipableAttribute( 0x1541, 0x1542 )] public class SashOfMight : BodySash { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1075412; } } // Sash of Might [Constructable] public SashOfMight() : base( 0x1541 ) { Hue = 0x481; } public SashOfMight(Serial serial): base(serial) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }