using System; namespace Server.Items { public class RoyalGuardInvestigatorsCloak : Cloak { public override bool IsArtifact { get { return true; } } [Constructable] public RoyalGuardInvestigatorsCloak() : base() { Hue = 1163; SkillBonuses.SetValues(0, SkillName.Stealth, 20.0); } public RoyalGuardInvestigatorsCloak(Serial serial) : base(serial) { } public override int InitMinHits { get { return 150; } } public override int InitMaxHits { get { return 150; } } public override int LabelNumber { get { return 1112409; } }// Royal Guard Investigator's Cloak [Replica] public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0);//version } } }