using System; namespace Server.Items { public class PolarBearMask : BearMask { public override bool IsArtifact { get { return true; } } [Constructable] public PolarBearMask() { Hue = Utility.RandomBool() ? 0x481 : 0x47E; ClothingAttributes.SelfRepair = 3; Attributes.RegenHits = 2; Attributes.NightSight = 1; } public PolarBearMask(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1070637; } } public override int BasePhysicalResistance { get { return 15; } } public override int BaseColdResistance { get { return 21; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)2); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 2) { this.Resistances.Physical = 0; this.Resistances.Cold = 0; } if (this.Attributes.NightSight == 0) this.Attributes.NightSight = 1; } } }