using System; namespace Server.Items { public class PhilosophersHat : WizardsHat { public override bool IsArtifact { get { return true; } } [Constructable] public PhilosophersHat() { LootType = LootType.Blessed; Attributes.RegenMana = 1; Attributes.LowerRegCost = 7; } public PhilosophersHat(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1077602; } }// Philosopher's Hat public override int BasePhysicalResistance { get { return 5; } } public override int BaseFireResistance { get { return 5; } } public override int BaseColdResistance { get { return 9; } } public override int BasePoisonResistance { get { return 5; } } public override int BaseEnergyResistance { get { return 5; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }