using System; namespace Server.Items { [FlipableAttribute(0x1515, 0x1530)] public class ObiDiEnse : Obi { public override bool IsArtifact { get { return true; } } [Constructable] public ObiDiEnse() : base(0x27A0) { Hue = 0; Attributes.BonusInt = 5; Attributes.NightSight = 1; SkillBonuses.SetValues(0, SkillName.Focus, 5.0); } public ObiDiEnse(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1112406; } }// Obi Di Ense [Replica] public override int InitMinHits { get { return 150; } } public override int InitMaxHits { get { return 150; } } public override bool CanFortify { get { return false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }