using System; namespace Server.Items { public class HatOfTheMagi : WizardsHat { public override bool IsArtifact { get { return true; } } [Constructable] public HatOfTheMagi() { Hue = 0x481; Attributes.BonusInt = 8; Attributes.RegenMana = 4; Attributes.SpellDamage = 10; } public HatOfTheMagi(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061597; } }// Hat of the Magi public override int ArtifactRarity { get { return 11; } } public override int BasePoisonResistance { get { return 20; } } public override int BaseEnergyResistance { get { return 20; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 0: { this.Resistances.Poison = 0; this.Resistances.Energy = 0; break; } } } } }