using System; namespace Server.Items { public class CrownOfTalKeesh : Bandana { public override bool IsArtifact { get { return true; } } [Constructable] public CrownOfTalKeesh() { Hue = 0x4F2; Attributes.BonusInt = 8; Attributes.RegenMana = 4; Attributes.SpellDamage = 10; } public CrownOfTalKeesh(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1094903; } }// Crown of Tal'Keesh [Replica] public override int BasePhysicalResistance { get { return 0; } } public override int BaseFireResistance { get { return 5; } } public override int BaseColdResistance { get { return 9; } } public override int BasePoisonResistance { get { return 20; } } public override int BaseEnergyResistance { get { return 20; } } public override int InitMinHits { get { return 150; } } public override int InitMaxHits { get { return 150; } } public override bool CanFortify { get { return false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }