using System; using Server.Engines.Craft; namespace Server.Items { [Alterable(typeof(DefTailoring), typeof(GargishCrimsonCincture))] public class CrimsonCincture : HalfApron { public override bool IsArtifact { get { return true; } } [Constructable] public CrimsonCincture() : base() { Hue = 0x485; Attributes.BonusDex = 5; Attributes.BonusHits = 10; Attributes.RegenHits = 2; } public CrimsonCincture(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075043; } }// Crimson Cincture public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class GargishCrimsonCincture : GargoyleHalfApron { public override bool IsArtifact { get { return true; } } [Constructable] public GargishCrimsonCincture() : base() { Hue = 0x485; Attributes.BonusDex = 5; Attributes.BonusHits = 10; Attributes.RegenHits = 2; } public GargishCrimsonCincture(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075043; } }// Crimson Cincture public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }